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Old Jun 28, 2005, 06:18 PM // 18:18   #1
Lion's Arch Merchant
 
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Default Respectfully submitted changes to the game

These are all just my ideas and thoughts. I don’t play PvP, yet do what I submit is purely for PvE. Nothing here is to say that the game is broken or MUST have my ideas; these are just my ideas submitted and totally open to the comments of my fellow players.

A change to the value of gold. Gold is far from worthless in GW , but I think should be tweaked. For my example lest take a small humble sum
500gp. How long did it take you to earn 500gp? Its a small sum but what can 500 gp buy you in guild wars? Lets take a look:
with 500 gp you can buy 5 ID kits , 5 salvage kits, 1 expert salvage kit and 1rune of holding . Now how valuable are these items? Before we look at that think of what 500gp cannot buy. You cannot buy a full set of ANY of the armor in the game. You cannot buy the materials for a full set of armor you can barely buy the level 1 armor boots and materials for it with 500gp. LOL I see your laughing. Lets continue the list of things 500bp can net you in game. 500gp can get you nearly all 4 of the superior runes for rangers necros mezmers and all of the non fire based superior runes for elementalists, and three of the superior monk and 4 superior warrior runes(axe hammer , sword and tactics and on a good day strength too) on to weapons. According to the game itself (not people selling)
a Gold max damage 8req vampiric 5:1 or sundering 10:10 (insert weapon name here) of fortitude +30 weapon with +15%damage when health over 50% weapon. Can be had by game standards for 500gp.
Gold, is a huge balancing factor in GW. How did you feel when you roled up to the rune trader with your superior rune and put it in the sell bucket and saw that it was worth 25 gold??? Or when you went to buy said superior for 100gold? Gold should be tweaked by making it more valuable.
If were going to have rune traders set a standard for runes based on type”
Superior = 20k base, major 10k base and minors 2k base.
Armor should stay as is it’s a good system
Weapon Prices should go up. Gold items should be 5 to 6 digit $$ purple 4 digits and all the rest in the hundreds. Add more based on weapons with the inherent mods (damage while health above so in so, and + while enchanted)

Weapons. Customization. You should be able to choose the level of customization based on 5% increases and each increase could cost say 1k and up to 4k the price would stack so to go from o% to 15% would cost 1k+2K+3K this price would be the same if you just got the upgrade skipping the steps in between. Customization would still be permanent.

An option to upgrade weapon damage would be cool. This would not change current weapon damage levels. Say you find a decent weapon that like 5 clicks shy of max damage; there would simply be an expensive way to get that weapons damage up to max never exceeding it. You could be required to use materials (steel iron ect…) Weapons suitable to be upgraded would be either gold weapons OR all gold and purple. Of the two only gold weapons would be able to be upgraded to max damage with purple being able to be up graded to say 3 ticks below max. Here is a twist. This could be done using a ‘mod” that has a 60% chance to fail. In all cases the mod would be a one shot deal (not re useable)and not interfere with the current mods out there.
And that’s all that’s my thoughts

Last edited by blakk; Jun 28, 2005 at 09:39 PM // 21:39..
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Old Jun 28, 2005, 06:51 PM // 18:51   #2
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Quote:
Originally Posted by blakk
Gold should be tweaked by making it more valuable.
If were going to have rune traders set a standard for runes based on type”
Superior = 20k base, major 10k base and minors 2k base.
Armor should stay as is it’s a good system
Weapon Prices should go up.
This isn't making gold more valuable, its making items more valuable. If gold were more valuable, gold would have to be more rare, making the amount of gold needed for valuable items LESS. That's what inflation is. Inflation is when it takes more currency (because it is less valuable) to buy anything. What you are suggesting would keep the prices of those items very high.
It seems like you don't like the fact that you are not getting as much gold as before. Believe me, I and many others share this pain. However, I think we should give the GW economy more time to stablize.

Quote:
Originally Posted by blakk
An option to upgrade weapon damage would be cool...
I like this idea, but it should be further include that the weapon cannot be upgraded past the max damage allowed from the lvl of the mob that dropped it. For a chaos axe, yes I'd like to get it to max damage if it falls short. For a short blade found in pre-searing, I think not.
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Old Jun 28, 2005, 08:10 PM // 20:10   #3
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Quote:
Originally Posted by Helios
This isn't making gold more valuable, its making items more valuable. If gold were more valuable, gold would have to be more rare, making the amount of gold needed for valuable items LESS. That's what inflation is. Inflation is when it takes more currency (because it is less valuable) to buy anything. What you are suggesting would keep the prices of those items very high.
It seems like you don't like the fact that you are not getting as much gold as before. Believe me, I and many others share this pain. However, I think we should give the GW economy more time to stablize.


I like this idea, but it should be further include that the weapon cannot be upgraded past the max damage allowed from the lvl of the mob that dropped it. For a chaos axe, yes I'd like to get it to max damage if it falls short. For a short blade found in pre-searing, I think not.
As for point no 1 i never looked at it like that. thats an option that is very valid iether drop less gold OR only have things that would carry gold drop it in the first place, with the rare creature dropping uneaten masses that are salvaged as gold. you would make money still because you could salvage and resell the materials dropped from the non gold carrying creatures.

no im not concerned about the gold drops, im just concerned that with a small amount of gold (500g) can basically net you about 3 superiors, which in turn means that a expert salvage kit is as valuable as a coupla superior runes lol, or a gold maxdamage weapon with full stats.

as for point no 2 i am on the fence. one part has been adressed. i dont remember getting purple or gold weapons/items in presearing. only wepaons that are purple or gold would be upgradeable and only gold items would be able to be upgraded to max damage. all the white and light blue stuff would be concidered "common stuff" and not upgradeable.

that said theres nothing wrong with getting a weapon and having it grow with you as you progress thru the game. I mean we already get the max weapons we can and save them for our ppre searing characters, so they start off able to inflict a lot of damage as soon as they hit the searing. there are a lot of weapons that do max damage right now with like 8 req's making it much easier for lower level characters to have access to max damage.

now what I didn NOT want to suggest was that the storage boxes not be sharable between characters. gold sure items no. it makes it plain old too easy to max out a "green pee wee" fresh outta the searing.
BUT the problem tih that is that you gould give the crap to a guild buddy and he would just give it to your character so the storage is a good but unworkable idea

Last edited by blakk; Jun 28, 2005 at 08:35 PM // 20:35..
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Old Jun 28, 2005, 08:36 PM // 20:36   #4
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Hmm, i think i see what you mean with the first post (Ill update once I've read the next 2 ^_^)

I think arena net has stamped down on farming far too quickly, we need more gold in the system, because I knwo I've got 3 lvl 20 chars and about 500 gold between them, and now I'm finding it hard to scrape together money for salvage kits and such.
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Old Jun 28, 2005, 08:44 PM // 20:44   #5
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I would like to see the rune trader updated.

Minimum buying cost (ie. you selling something to trader) should be:

200g for minors
1,000g for majors
5,000g for superiors

The costs will fluctuate upwards depending on the market of course to reflect your sup vigor costing 70k. But these are the LOWEST the trader will pay for any rune from you.

This is so that when you've actually managed to FIND one of these, you can make some money off it instead of the paltry 25g currently offered.

But then we have a system that can be abused due to people buying cheap superiors and then selling them for 4k profit. Well, I'm sure runes bought at the trader can be tagged somehow with a special icon. Those bought from the rune trader will adhere to the current market of prices (and will not follow the minimums set for runes that are salvaged and sold).
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Old Jun 28, 2005, 08:56 PM // 20:56   #6
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Quote:
Originally Posted by blakk
If were going to have rune traders set a standard for runes based on type”
Superior = 20k base, major 10k base and minors 2k base.
and there buried under a giant post is the heart of the matter

he wants a huge farming profit

note it is still worthwhile for the rune sellers as the runr trader still has stock on hand to sell

he was put in because the
*simply want a fair profit* farmers were gouging 6 figures out of people for a lot of superiors that were not really worth a fraction of that

what we need now is an item trader as well
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Old Jun 28, 2005, 09:36 PM // 21:36   #7
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Quote:
Originally Posted by Loviatar
and there buried under a giant post is the heart of the matter

he wants a huge farming profit
note it is still worthwhile for the rune sellers as the runr trader still has stock on hand to sell
he was put in because the
*simply want a fair profit* farmers were gouging 6 figures out of people for a lot of superiors that were not really worth a fraction of that

what we need now is an item trader as well
Not so, I dont want a huge profit. It just seem like its not right that a superior rune would cost as much as one id or salvage kit.

the mistake i made is this i was not clear on what i meant, when i stated my prices for runes and such I was talking about how much they should cost to BUY and not sell to the rune trader. my post will bear this out.
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Old Jun 28, 2005, 09:51 PM // 21:51   #8
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About your whole, 5:1 Vampiric being 500g.
That is not true, players sell those for platinums. Why even bother getting a price check from the merchant, they wont sell it back, so of course its just gonna be a base of 500.
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Old Jun 28, 2005, 10:08 PM // 22:08   #9
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Paragraphs are your friend <Enter>
<Space> You can buy a lot of stuff for 1K.
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Old Jun 29, 2005, 02:43 AM // 02:43   #10
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your quite right , what I submitted is not bades on the prices the players set. its based on the prices the game sets. that said you wont find anyweapon in this game thats valued BY the game for more than 1k.
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